AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on iOS in France Q3 2022
In Q3 2022, the top 5 entertainment mascot games on iOS in France saw varied performance in downloads, revenue, and active users. Here's a detailed look at their metrics.
In Q3 2022, the top 5 entertainment mascot games on iOS in France exhibited diverse trends in weekly downloads, revenue, and active users. Based on data from Sensor Tower, here's an overview of their performance.
Minion Rush: Running game by Gameloft saw notable fluctuations in its weekly downloads and revenue. Weekly downloads peaked at approximately 13.9K in mid-August and then gradually declined to around 3K by the end of September. Revenue showed a peak of about $307 in mid-July, with some fluctuations, ultimately dropping to around $103 by the end of the quarter. Active users mirrored this trend, starting at around 17.7K and peaking at 32.6K in mid-August before settling at approximately 14.2K by the end of September.
Sonic Dash: Fun Endless Runner from SEGA maintained a relatively stable performance in terms of active users, starting at around 87.3K and ending at 73K. Weekly downloads showed a peak of about 4K at the beginning of the quarter and gradually decreased to around 1.7K by the end of September. Revenue experienced minor fluctuations, peaking at around $179 in late August and ending the quarter at approximately $157.
Disney Emoji Blitz Game by Jam City, Inc. demonstrated robust performance in terms of revenue and active users. Weekly revenue peaked at approximately $5.7K at the end of September, with significant peaks in early August and late August as well. Downloads saw a steady increase throughout the quarter, starting at around 873 and peaking at 3.4K in early September. Active users also showed a positive trend, starting at around 3K and reaching approximately 5.2K by the end of the quarter.
Sonic Forces PvP Racing Battle by SEGA experienced a mixed quarter. Weekly downloads saw a decrease from around 1.7K at the beginning of the quarter to about 864 by the end. Revenue peaked at approximately $589 at the start of the quarter and had another significant peak of around $458 at the end. Active users started at around 16.4K and declined steadily to approximately 11.8K by the end of September.
Crash Bandicoot: On the Run! by King exhibited a decline in weekly downloads towards the end of the quarter, starting at around 1.2K and dropping to approximately 740. Revenue remained relatively stable with minor fluctuations, peaking at around $145 in mid-September. Active users saw a peak of approximately 13.2K in early August but declined to around 7.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.